How higher ed equips gamers for competition, careers
Esports is a leading-edge model of 21st-century transdisciplinary synthesis and a powerful arena for fulfilling higher education’s mission.
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Esports is a leading-edge model of 21st-century transdisciplinary synthesis and a powerful arena for fulfilling higher education’s mission.
A Ph.D. student at the University of Virginia is suggesting that the term 'student-athlete' is a racial and oppressive phrase.
Keeping players and coaching staff separated has helped the NBA and NHL post remarkably low or no positive COVID cases.
The 'Gen 10' recipients of the prizes - $1 million total over the next 10 years - will come from underserved backgrounds, with each university granting its own award.
Midland University's Nathan Ragsdell offers strategies to other college coaches who are hoping to land the best student-athletes for their schools.
Division I and college leaders are responding to pressure from players to prioritize their health during the coronavirus pandemic.
Christian Gross of the American Video Game League and Boom.tv says smart, campus-wide strategies that reach all gamers, not just superstars, can foster growth, retention.
“Personally, I don’t think there’s the right protocol for us to play safely. If I’m being real, it’s just about generating money,” a Power 5 football player said.
Academic institutions must actively lead the industry to combat cyberbullying.
Solutions provider and former Jamestown coach Josh Knutson discusses the potential for VR to take off in competitive gaming programs and barriers holding it back.